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Thread Statistics | Show CCP posts - 12 post(s) |

Zarnak Wulf
In Exile. Imperial Outlaws.
1354
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Posted - 2013.10.02 15:47:00 -
[1] - Quote
When you get past the giddiness of the range increase (which is appreciated) several things still jump out:
Kitsune still has two bonuses dedicated to cap use. And I was greatly amused that it's sig radius was lessened JUST enough to be under a Thrasher's 56m sig radius. 
Keres also still has two bonuses dedicated to cap use. Yaaaawn.
The Hyena still has that 3% sig radius reduction bonus. Why??? I remember when interceptors used to have a 5% sig radius reduction bonus before the great nano nerf of 2009. It was changed to the current MWD sig penalty reduction bonus because testing on SISSI showed the sig reduction bonus wholly inadequate. Only the Hyena still has to suffer with this throwback and I'm perplexed as to why.
The Hyena will have to operate in the 20km - 30km range ala overheated point. Many normal frigates in this range will get shredded by medium weaponry. They Hyena does not get TD or SD as the sentinel and keres do. I really think you should consider giving the damn thing the Talwar/Interceptor MWD penalty reduction bonus. With only four mids you really can't shield tank the Hyena without cutting into it's ewar. It's slower then interceptors already before you consider armor tanking the thing. That should be enough of a difference between Minmatar interceptors and the Hyena.
I'd really like to see it possible to use the Hyena without mandatory links to keep it alive. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1354
|
Posted - 2013.10.02 16:02:00 -
[2] - Quote
The range on that Kitsune is scary too. 117 km optimal range on jammers (?) Wow.  |

Zarnak Wulf
In Exile. Imperial Outlaws.
1355
|
Posted - 2013.10.02 17:10:00 -
[3] - Quote
Harvey James wrote:very disappointing..
- sig radius is still far too high for frigs - tank is still underwhelming considering the T1 resists - i was hoping for more combat capability like mini combat recons - maybe keres and sentinel could get some drone damage bonuses - Hyena and kitsune could get some missile bonuses - web and point ranges are already too high on Recons .... - more ecm range is that really needed? can the kitsune even lock that far? - 80% neut range seems excessive
overall more combat capability over long range e-war.... that's surely the permit of cruisers??
They only really had two ways to go. Make the ships super durable and survivable at their current ranges or increase their range to approximate that of the recon ships. CCP went with the second option. As such they need some weaknesses and I guess the sig radii drew the short straw.
The Keres and Sentinel are adequate. The fear factor on them is greatly increased but it had nowhere to go but up, no?
The Kitsune is one of a few boats with an e-war optimal bonus. That alone is a niche. With the new lock range, a sensor booster, and an ionic field projector rig or two you'll see this thing at 100km - 150km. I guess balance is only having three jammers.
They Hyena really needs the MWD cap reduction bonus or you'll only see the thing with links or coupled with a Keres. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1355
|
Posted - 2013.10.02 17:22:00 -
[4] - Quote
Kagura Nikon wrote:
Meeh i rpefer now because i can use my hyena with AB with no shame on my soul.
At least argue for 5% per level then. That was the old interceptor bonus that didn't work.  |

Zarnak Wulf
In Exile. Imperial Outlaws.
1357
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Posted - 2013.10.02 20:50:00 -
[5] - Quote
Akturous wrote:Honestly, I was hoping for a speed increase, hp buff and .....covert ops cloaks, since that role isn't filled, a cheaper covert ops bridgeable ewar ship that can be used effectively with a gang of bombers.
Still, I'll not complain about having EAF V.
I think you, me and at least two other dudes have EAF V. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1359
|
Posted - 2013.10.03 01:57:00 -
[6] - Quote
Garviel Tarrant wrote:I can't understand how many people see something "Overpowered" Or just generally powerful and getting all excited about CCP giving them that powerful thing..
Instead of thinking of the fact that everyone else gets it.. and will have it even when you are not in it...
so many people just seem to get super excited at the thought of winmobiles...
This ship class has been dead for four years. Ewar is supposed to have a 'pucker' effect and to give the class the neccesary oomph is going to rock the boat. Once everyone gets past the 'omygod the range' reaction they will realize that these are 20 million isk frigates with little tank and abnormally large sig radii. They are going to get blapped often. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1359
|
Posted - 2013.10.03 11:25:00 -
[7] - Quote
I like all the 'Hyena is OP!' arguments that include faction webs and Skirmish links. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1359
|
Posted - 2013.10.03 16:03:00 -
[8] - Quote
So far only Harvey James has really jumped out with counter proposals on the EAS. There's only so many things they could have done with the things.
Novelty Item:
They work against supercaps. 
Survivability:
They get really small. Really fast. A lot more EHP. Their e-war continues to have a limited range. CCP didn't go this route.
E-War:
Expand their e-war so they become 'decentralized' per their descriptions. They still have obnoxiously large sig radii and little EHP to keep them squishy and limited in their own way. Current path.
Most of the 'don't like' responses so far could also be written as 'keep them broken. We like it that way.' There is a very thin line with this class between OP and worthless. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1360
|
Posted - 2013.10.03 16:47:00 -
[9] - Quote
Tetsuo Tsukaya wrote:Flyinghotpocket wrote:REALLY? after how many years of absolute bitching and people wanting eaf's to be good you still didnt change the fundamental thing that makes them all SUCK? their sig radius? litterly NOTHING has changed with these ships. they will still die to ANY battleship that looks at them funny Yeah it's kind of like a 20m ISK frigate was never intended to be part of battleship fleet comps or something... What CCP isn't getting here is that nobody is going to like balancing ships around the idea of "you know what's a good counter to these? Bring more of them!" and that's exactly what these EAFs are at least within their hull class. You've made frigate hulls that can shut down other ships from well outside every other frigates lock range let alone damage range, wtf is the counter to these ships other than "bring your own!" or sniper ships several classes above them? Give me a gang of ships heavily comped towards EAFs and I guarantee no similar sized frig/Dessie gang is going to have a chance in hell of winning that engagement unless they bring their own EAFs to counter my EAFs, and that's terrible balancing.
Any kind of missiles ship. Kestrel. Talwar. Corax. Load FoF missiles if you can't lock. Any kind of specialized drone boat. Launch drones. Wait for ship to aggro. These ships will have little if any tank. They can't sig tank for ****. And they aren't that fast.
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Zarnak Wulf
In Exile. Imperial Outlaws.
1360
|
Posted - 2013.10.03 19:25:00 -
[10] - Quote
Goldensaver wrote:
Post buff stats: ~3500 EHP, cap stable with everything but the NOS running (you probably won't have something to drain if you're neuting the other guy), 80 DPS, 30km neuts neuting 108/cycle, ~2700m/s, it *should* be cap stable running at least 1 neut, the tracking disruptor and the warp disruptor without the cap booster after patch.
Basically what it comes down to is if it has turrets and is within 30km range of you, it's likely about to die a slow and horrible death. It'll have no cap to chase/kill you with, its guns won't be able to shoot anything, including your drones, and it will die as everything shuts down and your drones pick it apart.
48m sig radius. 3500 EHP. That is pretty close to the norm for these ships. They all seem to do less then 100 DPS as well. They have trouble killing drones in a timely manner much less enemy ships in a 1v1. Ewar is a force multiplier but it won't take that much to blap these things.
Links used as an argument can give them pretty sick stats. On the other side of the coin a 30m isk ewar frigate can pretty much shut down some 'leet solo pvp'ers' with their booster alts in system. |
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Zarnak Wulf
In Exile. Imperial Outlaws.
1361
|
Posted - 2013.10.04 02:14:00 -
[11] - Quote
Major Killz wrote:I'm not a fan of the current changes being implemented. Those in this thread and others or in the past. One my my biggest issues is what I see as OVERLAP. Examples of overlap are as follows: Caracal/Bellicose, Myrmidon/Prophecy, Typhoon/Raven, Drake/Cyclone, and Dominix/Armageddon ETC.
In some cases Amarr drone ships are superior to Gallente ones and some Minmatar missile ships are as good or better than caldari ships of the same class. These ships DO THE SAME THING.
Anyway.
Here's an obvious but serious question. Why do electronic attack frigates have bonuses to multiple electronic warfare bonuses just like Recons? Shouldn't they have less capability? Not to mention the issue of OVERLAP between the 2 classes of ships?
In my opinion the electronic attack frigates should excel at one form of offensive electronic warfare module. For example:
- only bonuses for energy vampire and energy neutralizer on the Sentinel. - only bonuses warp disruptor range on the Keres - only bonuses stasis webifier range on the Hyena - Kitsune does it thing.
and so on... There's no need for a bonus to tracking disruptors and remote sensor dampeners because they're already REALLY effective.
From this point on I'd just give them all resistance bonuses to add to survivability. I'd also limit their overall velocities to just under 2000 m/sec. None of these ships should be really fast in my opinion. These ships should focus mainly on Defense and their electronic warfare almost ignore damage all together.
This is an interesting viewpoint that has not been voiced before. I like that it would keep T1 disruption frigs unique from EAS. They would have to be much smaller with their sig radii. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1365
|
Posted - 2013.10.04 21:18:00 -
[12] - Quote
These will get rolled out on SISSI on Monday. We'll see how squishy they are then. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1369
|
Posted - 2013.10.08 17:41:00 -
[13] - Quote
Any e-war range taken away from these ships needs to be given back in the form of hit points, signature radius, speed, or even DPS. The first iteration of EAS was done in the Nano age and balanced around nano age speeds. As such the nano nerf in 2009 killed them. It bothers me that we are looking at a future T3 rebalance and OGB removal and yet are trying to balance these ships around links. It reeks of d+¬j+á vu.
There has to be a base that is functional. 20km webs on the Hyena, for example, doesn't cut it. You are trying to kite in the 15-20km range with a small tank and significant signature radius. The ship is too close to scram range. And many ships will destroy it just by looking at it. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1369
|
Posted - 2013.10.08 18:41:00 -
[14] - Quote
Michael Harari wrote:SMT008 wrote: 5) The tank on the EAFs is RIDICULOUSLY low. It's almost interceptor-low. None of them exceed 6.5k EHP with regular fits (ie with T2 tank without bonuses, we're not talking about 3xMSE + Tengu boost tanks). Which means that an inty like a Crusader or any somewhat long-range platform can kill them in a few shots.
What is signature and tracking? You can get a hyena to the point that a tracking bonused frigate with a web still has trouble hitting it. And that hyena can have an MSE and a masb.
Good argument for nerfing links Moar. Keeping EAS gimped? Not so much. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1373
|
Posted - 2013.10.09 00:45:00 -
[15] - Quote
Naomi Knight wrote:hyena too good , why does it get so much boost , it is way faster than the kitsune and smaller too,btw why it gets such a huge lock range? it makes no sense ,it gets too much boost-->op
it was the smallest one still it gets the hugest sig reduction it was the fastest one still it gets the hugest speed improvement it had the lowest lock range (yeah it is a close range ship so who cares) then it gets the hugest improvement why?
We missed you. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1373
|
Posted - 2013.10.09 01:25:00 -
[16] - Quote
Major Killz wrote:I'm for removing the Sentinels drones ALL TOGETHER. in fact there electronic warfare ships should be focused ONLY on support and DO NO DAMAGE AT ALL. NO drones and NO turret or Missile hardpoints.
F*cking electronic warfare is becoming a pandemic = )
Would you move high slots around or just have..... 2-3 high slots for the hyena, keres, kitsune? |

Zarnak Wulf
In Exile. Imperial Outlaws.
1377
|
Posted - 2013.10.10 03:12:00 -
[17] - Quote
Veshta Yoshida wrote: Reason they are flown less is more likely due to cost consideration, for the Sentinels abilities for instance you are better off running Inquisitors/Arbitrators if TD is your poison and the neuting Geddon if that is your thing.
This is part of the problem. Unlike interceptors, which historically have bounced around 12 million isk per hull, EAS have cost 25m - 30m isk per hull. How many threads have their been in which Kitsunes have been dismissed in favor of a Blackbird or Griffin? Even before the buffs? For a 25m isk hull I want something special. I surely don't want to feel that if I get looked at I'll be blapped without any kind of effort.
The other side of the coin Gypsio III put very well. If you balance around the ships then links make them OP. If you balance around links, the ships by themselves are crap. I have a HG Halo clone that, combined with a Loki booster, makes the Hyena very appealing. Of course the stats look eerily what is proposed right now. And not too many people fly a Hyena today even with links.
The EAS are supposed to 'decentralize' your fleet's e-war. There are other outside the box ideas that have been touched upon, danced around, or not mentioned at all:
- Overheat role bonus. This would allow the e-war ranges to remain short but allow the ships to get range for a short period of time.
- Resistance bonuses. Replace some of the capacitor bonuses with shield or armor resistance bonuses and slap a cap recharge role bonus on the ship class.
- Slot Changes. Peel a high off of the Sentinel, Kitsune, and Hyena and place it in a mid or low. Couple this with a resistance bonus for some field survivability perhaps?
An example for the Kitsune might be:
2-5-3 slot layout
Frigate Skills: 30% ECM strength per level (Get the Rook/ Falcon ECM Strength Bonus) 10% ECM capacitor per level
EAS Skills: 4% Shield Resistance Per Level 5% ECM Module Heat Damage Reduction per level
Role Bonuse: 25% Faster Cap Regeneration
Edit: You would have a MWD, MSE, and three ECM mods. You would have the same strength as a Rook or Falcon but you could overheat for longer albeit only with three mods. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1379
|
Posted - 2013.10.11 11:58:00 -
[18] - Quote
Without Links or overheating or faction/deadspace stupidity -
30km webs on Hyena. 33.15m sig radius at level 5. That is very acceptable.
The Keres can send a Warp Disrputor out to 42km. That is important as at 36km there was not a huge difference between it and a fleet interceptor. Slightly more point range at the cost of speed and survivability and being 2-3x more expensive didn't cut it. Again, acceptable.
The Kitsune could use a little more ECM strength per level to pull it closer to the Falcon/Rook and differentiate it a bit more from the Griffin/Blackbird.
The Sentintel still has the long neuts. Expect crying. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1379
|
Posted - 2013.10.13 14:24:00 -
[19] - Quote
General Jack Cosmo wrote:-i wonder isnt it better to give any energy neuting ship a bigger cap bonus instead of recharge time 5% or 10% cap capacity!! we use cap batteries of booster's for those ships!!!!!!! - cap recharge is better for repper ships right?
The Sentinel starts with an impressive capacitor. They increased the cap recharge from 1.33/s to 2/s. Add the cap recharge bonus on top of that and it's in a good spot.
Edit: Hell, that's a 50% cap recharge bonus for the class. Why not list it as a role bonus? |

Zarnak Wulf
In Exile. Imperial Outlaws.
1379
|
Posted - 2013.10.14 05:01:00 -
[20] - Quote
Dinsdale Pirannha wrote:So if I am looking at this properly, a Keres, being a T2 frig, is getting a huge buff in warp speed and acceleration, and with 2 meta 4 sensor damps, and level 4 skills, can damp it's target's own targeting range to 22.5% of it's standard.
Meantime, with a warp disruptor, it can point at 50 km, on overheat, for a little over a minute, which should be enough for some T2 cruiser buddies to get to the Keres to help out (BC's and BS's will take a lot longer). All the while overheating a Mwd at around 5,000 m/s, with a pure speed setup, and pushing 100 DPS with autocannons and drones for anti-warrior II work.
Yeah, that won't have too many people complaining, once it hits TQ. This beast will make an inty look silly in low sec, at least, when it comes to effectiveness of tackling.
This thing could set an orbit at 40 km, point, wait for the attack ships to arrive, and only victim ships with a targeting range of over 175 km with be able to lock it.
The typical T2 HAC has a targeting range of 100-130 km, when in fleet bonus mode. Most ships are a lot less. Even at 130 km, 22.5% = 29.25 km. The Keres can set an orbit at 35, not overheat the point, and can pretty sit there all day pulsing the o/h on the mwd to avoid any small drone aggro.
If you add on a Command ship to that, its lights out baby.
I imagine the backlash against sensor damps will be almost get as loud as the whining about ECM ,when the full impact of these ships hits.
Currently - right now - you can get a 36km point on a Keres and overheat it to 43km. That is of course before links are added in. Surprisingly the ship doesn't get used though. So we're making the lock range the same as the Maulus - the T1 counterpart. We're making the sig radius smaller but not quite as small as the Maulus. 5m > seems to be the rule. The griffin is 42m - Kitsune is 47m. The Vigil is 34m - the Hyena is 39m. You get the idea. EHP is getting a very, very slight buff. And we're expanding the distance of it's point 6-7km.
That is a very thin line to go from 'never gets used' to 'OMGWTFBBQOP'
All of these ships hurt on tank. If you go shield you cut into their e-war. If you go armor you slow down ships that need to be fast to avoid getting hit. If you go nano you're paper thin. Those two damps will shut down exactly one target. The more badguys there are the more likely it is you're going to get blapped. 1v1 will suck. But quite frankly most people will run from these in a solo engagement and with less then 100 DPS in most cases, you'll struggle to get enemies down before backup arrives.
Interceptors warp faster, move faster on the field, have a built in damage mitigation, and cost a hell of a lot less. A rigged interceptor will warp over twice as fast as a EAS.
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